Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach. Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Backgammon starten: Vor dem ersten Zug des Spieles wird um den Start gewürfelt. Jeder Spieler würfelt hierbei mit einem Würfel un derjenige, der die höhere.
Backgammon Aufbau und RegelnBackgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach. Die Unterschiede zwischen Portes und Backgammon sind marginal: Nach dem Anfangswurf, der den Startspieler bestimmt, würfelt dieser erneut, statt mit der. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz.
Backgammon Start How is the backgammon board designed? VideoBackgammon Beyond Beginner: 3. Openings (1 of 5) - The No-brainers Welcome to fully featured backgammon platform, where you can have extreme fun! The Most Fun Backgammon Game There is a reason why the oldest game . As backgammon is a 2 player game, you need to have a set of 15 checkers of different colors for each player. The movement of the checkers on the backgammon board is determined by a roll of two dice. Thus you absolutely need a pair of dice to play backgammon. Before You Start. Set the board on a level playing surface between the two players. Count the playing discs to confirm that you have the correct number. There should be 15 each of two colors, for a total of If you're playing a more serious game, you might use a doubling cube, but it . Als Faustregel gilt: Wenn man noch mehr als ca. Zwischen dem 6. Namensräume Artikel Diskussion. Man kann aber auch die anders spielen, zum Beispiel einen Stein Casino Free Games 5er Punkt rausnehmen und die 4 vom 5er Punkt auf den 1er Punkt spielen. Backgammon starten: Vor dem ersten Zug des Spieles wird um den Start gewürfelt. Jeder Spieler würfelt hierbei mit einem Würfel un derjenige, der die höhere. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach.
It requires a bit more knowledge of the game. You will find 24 triangles on your backgammon board. Those triangles are known as points, and represent the place the checkers can be moved on.
In the middle, separating the board in half, you have what is called the bar. This is where your checkers go when they are hit by your opponent.
This is where you need to bring all your checkers. The area of 6 points located opposite to your home the top right is your opponent home.
In your home also called inner board , the point the most at the right is your first point, followed by your 2nd, 3rd, 4th point and so on.
For your opponent, the same principle applies symmetrically. This is because you are going to move your checkers clockwise, while your opponent is moving them counterclockwise.
Obviously, nothing stops you from having your board setup in an opposite way. What we mean is your home board can perfectly be in the area from the 7th to 12th points on the picture above.
To take a turn, roll 2 dices to see how far you can move 2 checkers, but keep the 2 numbers you rolled separate. If you can, try to have 2 checkers on a point to stop the opposing player from landing on a single checker and taking it.
Finally, remove checkers from the board by rolling the number of the point your checker is on. To learn how doubles work in backgammon, read on! Did this summary help you?
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Related Articles. Article Summary. Method 1 of Understand the backgammon board. It's important to understand the basics of the backgammon board before you begin to put your checkers on it.
Here is what you need to know before you begin to set up your board:  X Research source The board has 24 narrow triangles called points.
The triangles alternate in color and are grouped into four quadrants of six triangles each. The board's four quadrants include player one's home board, player one's outer board, player two's home board, and player two's outer board.
Each player's home board is in the right quadrant closest to the player. The home boards are opposite each other. The outer boards, located in the left quadrant, are also opposite each other.
The triangles are numbered from The point is the point that is further from each player, on the leftmost side of the player's opponent's home board, and the 1-point is the rightmost triangle on the player's home court.
Each player's points are numbered in an opposite way. One player's point is the opponent's 1-point, one player's 23 point is another player's 2-point, and so on.
Have each player take his or her 15 checkers. It's easier to set up a backgammon board if each player sets up his or her own checkers.
Each player should have a set of checkers that is all one color. Checkers are usually white and brown or black and red, but it really doesn't matter as long as there are two different colors of checkers.
Take two checkers and put them on your point. Since the game is played in a horseshoe fashion, this point will be the "furthest" away from the home board.
The point is the closest point to one player on the left side of his board and on the right side for the other player.
Keep in mind that as the players set up their checkers, the checkers should always create mirror images of one another. Position five checkers on your point.
The point will be on the same side of the board as the point, the rightmost point on each player's opponent's side. If you want to be sure that you are putting them in the right spot, count backwards from where you placed the 2 checkers on the point until you reach the point.
Put three checkers on your 8-point. The 8-point will be on the same side of the board as each player's home board, just two spaces away from the central bar.
But again, if you want to be sure that you are placing the checkers in the right place, count backwards from where you placed the checkers on the point until you reach the 8-point.
Place the five remaining checkers on your 6-point. The six point is right next to the bar for both players but on opposite sides of the board. Count back from the 8-point checkers to be sure that you are placing them in the right spot.
These last five checkers will be the only ones that start out in your home board. You can use these checkers to create primes in your home board that may prevent the other player from reentering the board if you hit one of his blots.
Make sure that none of the checkers are overlapping. Remember that each player has his own numbering system, so none of the checkers you just placed should overlap.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
Backgammon is the 28th game we make here at CardGames. It's been requested a lot over the years, but the main reason it was never created was the custom graphics needed for it.
Well, finally we did it! Backgammon is the first game developed by CardGames. Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games.
However, if we get a lot of requests for that we might add it later. The game board and pieces are custom graphics made here at CardGames.
Use your phone in landscape mode for a better experience. Classic mode. Reverse direction. Highlight moves. Game speed.
All games Spread cards. Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents Backgammon Multiplayer Lobby Click a table to join a multiplayer game.
Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel. Want to create a table for just you and your friends?
You can Create a private table or if someone has sent you a code you can join a private table.